A downloadable game

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A fast paced, 8-bit 2D platformer where up to two players can co-cooperatively play as Raccoons searching for treasure in a Monster cave by clearing out rooms and collecting items to build for a high score. A family friendly game designed for all ages!

Currently this game can be cleared in under an hour. 

Features:
1.) 40 fast paced rooms!
2.) Easy controls, gameplay and content suitable for all ages. 
3.) Highscore system. 

How to play:
1.) Kill enemies by jumping on their head, use the holes in the ground to your advantage to come from the top instead! Kill enemies fast enough to start a combo chain for big points! When all the enemies are killed, you go to the next room. 
2.) Collect items and kill enemies to build up your score, earn enough to get more lives! If you're too greedy collecting items, the game will warn you to hurry up and the enemies will get angry and go fast - sometimes a ghost appears too that will follow you until it gets you...don't let it touch you!
3.) If your friend is struggling, press start on a gamepad to share your life with them!
4.) Discover power ups along the way that can kill enemies fast, give you a super jump, extra speed and lots of bonus treasure!
5.) If you touch an enemy on the sides, you will lose a life. If you reach 0 and there is only one player left, it's game over!
6.) Playing alone but want a friend to play? Get them to press start anytime on their gamepad to join in!

For the best experience, I recommend you use gamepads to play this!

No gamepads? No problem! Download the keyboard version instead. :) 


Download

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Click download now to get access to the following files:

Treasure_Rangers.exe 6 MB
Treasure_Rangers_KeyboardVer.exe 6 MB

Development log

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Comments

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Hey CaptainD,

Awesome thanks a lot for the feedback! Sorry it didn't work with the controller, which model is it? I have tested currently with various Logitech models, the xbox controllers and an nes copy one (all USB). If you download the xbox driver for your controller it should work then for all your games maybe. 

Thanks for the feedback too - the invincibility feedback has been raised to me and in the next update this will be in place. :) I'll work out something on the lives aspect, even if it is a 'continue' function to start from the last level game over'd in, but points go back to zero? 

Thanks a lot again, working on it!

Will have to check when I get home but the controllers are cheap and cheerful, work well when they work but not every game recognises them.  The keyboard controls are fine anyway! :-)  Didn't think of downloading the Xbox driver though, thanks for that will give it a try.

Points reverting to zero when you Continue is fine, this is what all the old Taito coin-op conversions did IIRC.  Younger players won't be bothered about the score anyway, they will just be happy to carry on playing.  

Another idea is (maybe) the Gauntlet method - i.e. as long as one player is still alive, the other can bounce back in when they lose their last life (with points set to zero).  This does mean you can basically go on forever as long as you don't die at the same time - might not work well for your game but just an idea to consider.

Hi there!  Cute game, my daughter love Bubble Bobble and enjoyed this a lot too.  Sadly couldn't get the controller version to work (might be my cheap controllers, they certainly don't work in every game! :-D) but managed to play the keyboard version fine.

A couple of thoughts:

Since the game is going to appeal to young children, being able to play with extra lives (or credits like the old Bubble Bobble) would be good.  

It could do with the player being given a few seconds invulnerability when they respawn - a few times I respawned with an enemy basically already on top of my and instantly died.

I like the ability to drop down levels - gives the game its own identity and playing style a bit more.


Didn't quite reach level 20 but all in all this is a really promising start and I think younger players in particular will enjoy it.  The trick will be of course adding extra variety through the hundred planned levels (which, FWIW, is something I felt the original Bubble Bobble failed to do well enough.)


Happy developing!!